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Description and Evaluation of an
Interactive Jeopardy Game Designed to Foster Self-Assessment
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Denise
Bender, JD, PT, GCS.
K.E. Randall,
MHR, PT.
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University of Oklahoma Health Sciences Center
College of Allied Health
Department of Rehabilitation Sciences
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Citation:
Bender, D., Randall, K.E. Description and evaluation of an interactive
jeopardy game designed to foster self-assessment. The Internet Journal of
Allied Health Sciences and Practice. October 2005. Volume 3 Number 4.
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Abstract
Basic clinical skill courses require students to progress
from early information acquisition toward the ability to synthesize
and modify the information for various clinical scenarios. In our
program, graduate physical and occupational therapy students obtain
practice with this clinical reasoning process during a classroom
version of the Jeopardy! game. This interactive game show format
offers a low-risk environment that encourages student participation.
The students divide into two interdisciplinary teams, and each team
elects four persons to formally answer the questions. These
spokespersons take turns selecting a category of questions. Since
all students are assigned to a team, even those not actively answering
questions are still involved in the problem solving process. Category
topics include areas such as physiologic changes, exercise
prescription, abuse, discharge planning, community services, patient
education, safety, and caregiver preparation. Each team selects a
topic area and chooses a monetary value for the question. The
instructor reads a clinical scenario and students work together to
quickly provide an answer. The complexity of each scenario increases
as the dollar value increases. If a student team answers incorrectly,
incompletely, or exceeds thirty seconds to answer, the other team may
answer the question. The team interaction creates opportunities to
provide feedback to peers on the accuracy, appropriateness, and
timeliness of their clinical recommendations. The level of friendly
competition, combined with the rapid pace of the game, encourages
students to learn from each other as they practice the clinical
decision-making process. |
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Keywords
and terms: learner theory,
interactive teaching methods, physical therapy, occupational therapy
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